Thursday, October 23, 2014

How to Accelerate Your Farm

Here are some tips for accelerating farm like a pro.  Gathered from reddit and other sources.

- if mid laner ganks the safe lane, he doesn't stay there to nuke down the next two waves of creeps before going back mid. Leave those creeps for your safelane carry!

Zrog's Tips:
- Don't die.  While this may seem like stupid advice, it also means "don't take risks when you don't have your core items yet", and "abandon fights and escape when they look iffy".
- Your supports may be jumping into a losing fight to ensure that you, the carry, make it out alive, and if you go back into the fight to "save" them, you're doing the wrong thing.
- Don't farm risky zones without support.  Farming the enemy Ancients with no wards or supports nearby is asking to be ganked.

by mido9:
A really important part of finding farm is that in pro games, unless you're immediately grouping to take a tower, every lane+jungle is occupied. There's very little farm that should go straight to the tower or die to an enemy creep wave.
Mid going to gank offlane? A position 5 support rotates to mid for a few quick levels and ward gold.
Carry just finished a gank with his two supports? Immediately back to the safelane he goes.
Offlaner farming his lane, support at safe, midlaner at mid? Carry instantly into the jungle he goes.
Just finished a good deathball and took the Tier 2 Tower? Immediate delta split into each lane + a jungle.
Anti-mage just TP'd to help a mid fight? To ancients ASAP afterwards.
It's a large part of why net exp and net gold is so much higher in pro games on average than in pubs, there's just a lot of gold that goes away for no reason because the mid stuck around to nuke some waves, or a tri-lane support was babysitting a little unnecessarily, or the offlane was running around looking for ganks too often and fell behind in gold, etc. The default state of a lane is to be occupied usually unless there's a really big, clear opportunity to gank and push or some other big deal.

by Jalapen0s
(As a carry): If you see a big fight somewhere else on the map, chances are unless you are 95% sure that you can TP in and get kills on retreating low HP enemies, you shouldn't join the fight, and just keep farming with the space that fight created for you. Also, when your supports pull, after you kill the enemy creeps, detour into the camp and get XP/ cs, then go back into lane.

by Noblewingz
  1. Always BUY OUT. Almost never do I lose gold on a death unless I'm saving for buyback or a big item.
  2. NEVER miss last hits, as a mid player it's acceptable to miss a few because of the enemy mid, but if i'm getting uncontested or under tower, I get almost every one. (Learn to estimate hp under tower so you don't miss last hits, or with quelling drop quelling for easy hits.)
  3. My farming patterns are very efficient, I studied arteezy and burning to get a idea of the best patterns for a mid carry :)
  4. Supports should stack frequently/all the time!
  5. Finally, carry a Town Portal (TP) Scroll at all times and USE IT. That 100 gold often can earn you a extra 300-500 by going to a different lane, instead of waiting for jungle to respawn/creeps to hit your wave!
HiyoleX , paraphrased:
1. Basic Boots.  Moving faster between camps is worth the money.  Get [brown] Boots before your farming item.
2. Know which farming item to get for which carry.  Gyro = HoD.  Anti-mage/PA = BFury.  Medusa = HoD or Maelstrom. Naga = Radiance (usually).  Sniper = Dragon Lance, Maelstrom or Midas.  Void = Midas

FMERCURY writes:
I'd like to emphasize the importance of buying a quelling blade on melee carries. It drastically increases the rate at which you can farm the jungle, not only by boosting your damage against neutrals, but by allowing you to cut more efficient paths (also, removing trees that can obscure enemies). And I guarantee you will improve your CS in the laning phase.
You can even make a case for it on some ranged carries. Radiant gyro is a great example.
[also very useful for cutting trees to make faster farming paths - Zrog]

DROWNING_WITH_SIRENS writes on Reddit:
  • Missing less last hits in lane is going to be the first and most important thing to do well.
  • Clearing camps between waves is another way to increase your farm instead of just waiting around for the creeps to meet again. You can also clear camps if you are struggling to last hit in lane or the lane is too pushed for you to safely do so. [Zrog says:  You should ideally be pushing the wave, and then side pulling with the large camp]
  • Farming where fights are going to happen. If you have the capacity to be useful early, farming near to where you think a fight is going to break out is a good idea. Farm until fight starts, run in and get aoe gold, then go back to farming. Keep a tp if the enemy team is diving. This doesnt mean standing around waiting for the fight to happen like people love to do in pubs, you want to be farming a camp or something while the teams are waiting for someone to do something.
  • Good itemization. It doesn't matter how farmed you are, if you buy bad items you are going to be setting yourself back.
[–]Berbacat writes on Reddit:
  • Planning. Carries that require a minimum amount of farm already know what items to get at minute -1, minute 2, and minute 10. They also have enough experience to know what to get based on how well the laning phase went.
  • Efficiency (1). There are 2 aspects to this: Time and space. Sometimes, identifying space that is available (such as a creep wave pushed up to a Tier 2 tower due to a Tier 1 tower immediately crumbling before) can nab you an extra 200 gold within that minute compared to joining a push that is already guaranteed to get you a Tier 1 tower in the lane you're already in.
  • Efficiency (2): Maximising time that isn't farming. This includes traveling, fighting and most importantly, pushing. If you're traveling to another lane, efficient carries think of the possibility of stacking, or using their mana to clear out a camp somewhere in if they know that they'll regen it later.
  • Disciplined. Carries that know how to farm will generally resist temptation to fight, depending on how close they are to a particular item. If they have foresight, they can even convince teammates to delay a smoke gank or something similar by a minute because he knows in advance what his farming progression is like.
These are just examples at the top of my head, let me know if any of them don't make sense

more from Reddit:
A big part of [farming] is TPing to other lanes with waves opening up. Do not miss CS, farm the jungle in between waves, especially after getting your basic items (treads, aquila). Do not run to base unless necessary, bring yourself regen. Do not die, dying is the #1 reason [carries] fall behind.

by Barnyyy

 by Merlini:

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